Experimental multiplayer project as networking course assignment developed in Unity Engine. Supports both Photon Networking and Unity Networking. Features:
- Implemented both peer-to-peer and server-based versions.
- Synchronized arrow physics – deflection and surface interactions
- Ragdoll interactions – arrows pinning characters on walls
- First person & third person supported.
- First person animations are done with programming which are in sync with other clients.
- Nameplates for each client.



