Archery Multiplayer

Experimental multiplayer project as networking course assignment developed in Unity Engine. Supports both Photon Networking and Unity Networking. Features:

  • Implemented both peer-to-peer and server-based versions.
  • Synchronized arrow physics – deflection and surface interactions
  • Ragdoll interactions – arrows pinning characters on walls
  • First person & third person supported.
  • First person animations are done with programming which are in sync with other clients.
  • Nameplates for each client.